Monday 15 October 2007

Spell of the week: Aid and Bear's Endurance

Aid and Bear's Endurance are the quiet underachievers among low-level Cleric and Wizard spells. Both are 2nd level spells, requiring only 2 power points to cast, but their impact on combat - particularly for front line fighters whose hit points are crucial to the success of a large battle - can be very great. It is well worth considering these spells before entering combat, even though they come with a small risk. They also work well together.

Aid
Aid lasts for 1 minute (6 combat rounds) per level of the caster. Each use of the spell affects a single person or creature, increasing their hit points and improving their combat strength. The spell gives the target a +1 bonus on attack and damage rolls and saving throws, and an extra 1d8 hit points + 1 hit point per level of the Cleric casting the spell. When a 5th level cleric casts this spell, it gives one target a +1 bonus on all important combat rolls and an extra 6-13 hit points for 5 minutes. These extra hit points represent a single average blow from a good two-handed sword fighter, so may well enable the average 5th level character to last an extra round in combat.

Bear's Endurance
Bear's Endurance increases one targets constitution score by 4 points for 1 minute per level of the caster. For most people, a 4 point increase in constitution represents a +2 bonus on saving throws and an extra 2 hit points per character level. This latter bonus occurs because every level a character gains grants them a roll of a dice to determine hit points, to which is added their constitution bonus. When a character's constitution score increases, so does this bonus, and it flows through every level that a character has gained. So for example, a 10th level character who gains this extra 2 hit points per level will gain an extra 20 hit points in total.

Obviously in concert these spells can be quite powerful, granting the character a lot of extra hit points as well as saving throw and attack bonusses. Unfortunately the spells have one serious downside : when they end, the hit points disappear. Should a character have less hit points remaining than they gained from the spell, they could die.

For example, Lotho at 10th level gains the effects of both spells, for a total increase of 30 hit pionts. During combat he takes heavy damage, and at the end of combat he only has 17 hit points remaining. If he does not heal himself quickly, when the spells wear off he will lose 30 hit points, taking him from 17 hps to -13 hps, and death. In order to remain conscious after the battle he needs to regain 14 hit points before the spell wears off. This is the only real drawback of this spell.

Note that there are other spells which increase traits, and have corresponding effects on various aspects of a character. These are listed here:

  • Bull's strength: increases strength, and therefore attack and damage rolls
  • Cat's grace: increases dexterity, and therefore initiative, armour class and missile attacks
  • Owl's wisdom: increases wisdom, and therefore Cleric power points, Monk Armour Class, Perception skills like spot and listen, and Will saving throws
  • Eagle's Splendour: increases charisma, and therefore Bard power points and leadership skills
  • Fox's cunning: increases intelligence, and therefore spellcraft checks and Wizard Power points
Note that usually one's power points cannot fall below zero. If due to the use of one of these spells a character's power points fall below zero, they take the negative power points as hit points of damage, are stunned and also exhausted.

Saturday 13 October 2007

Prestige classes


Once one's character reaches a level beyond 6th, one begins to have a feel for where one would like it to go. Even the most boring fighter may have a purpose beyond their formative levels which one might like to explore. This purpose can be achieved within the rules by switching to a new character class, the prestige class, which is only available for those who meet certain strict prerequisites. Usually these prestige classes combine traits of two other classes in the one character, along with special abilities unique to the class.

Often these prestige classes form a natural progression for multi-classed characters (such as the Wizard/rogue) to merge their current classes into a coherent pathway. In other cases they offer an opportunity for a character like the Bard or the Ranger to specialise in a particular area of expertise. Should the prestige class suit your character vision, and if you have the correct pre-requisites, it may enable you to develop your character without having to split it into multiple classes as you have done up until now.

A list of the most suitable prestige classes, with some of their properties, are described in the posts below. They are laid out according to their skill focus or the character class from which they most naturally follow. By looking up the skill focus or class background which suits you, you may find a prestige class you would like to follow. The posts are laid out in order as:

  • Archery-focussed classes
  • Bard-based classes
  • Cleric/rogue-based classes
  • Cleric-based classes
  • Combat-focussed classes
  • Druid-based classes
  • Monk/wizard or Fighter/wizard-based classes
  • Wizard/rogue or bard-based classes
Some of the rules and descriptions are not given in detail - only a general description is provided here. If you are interested, you should announce your intention before the next level you gain.

Archery-focussed prestige classes

Archery-focussed prestige classes can be developed from a variety of different base classes, and suit any character who concentrates on the use of the bow. One of those given here is a type of sniper, while the other focusses on magically-enhanced, heavy-damage-dealing missile attacks.

Deepwood Sniper

The Deepwood Sniper is a primarily non-magical character who concentrates on using missile weapons with extreme accuracy and deadliness from long range. The deepwood sniper has good attack bonusses with her chosen missile weapon, and has extremely high probability of getting a critical hit, even at very long ranges. As she gains levels, her attacks can ignore concealment and affect even magical creatures easily.

In order to become a deepwood sniper, one merely needs to be a very good archer.

Arcane archer

The arcane archer focusses on imbuing his missile weapons with spells and special abilities, so that even though they may not do more damage they become capable of delivering powerful magical effects at long ranges, around corners or through obstacles. All arrows an Archane Archer fires have a magical enhancement bonus, and as he gains levels this bonus grows. From 2nd level the Arcane Archer can place area effect spells (like fireball, stinking cloud, or sleep) on his arrows, so that they deliver effects at the target. Also, his arrows can fire around corners, seek out targets, and even pass through barriers.

In order to become an arcane archer, a character must be elven or half-elven, be able to cast arcane (wizard) magic and have certain basic archery skills.

Bard-based prestige classes

The bard profession is for wandering minstrels, gatherers of stories, and those who seek ancient art and artifacts. However, some bards choose to take sides in greater battles, or seek selfishly after greater powers of song and magic. There are 3 prestige classes which reflect the divergent paths which more powerful bards can take.

Sublime Chord

The Sublime chord pursues the greater power of Bardic magic and song, aiming to bend these forces to his or her own benefit. The sublime chord is like the elite amongst bards, learning more powerful spells and songs than would otherwise be possible for the average itinerant songsmith.

Sublime chords expand their bard magic to include wizard and sorcerers spells, and ultimately can even cast the most powerful of wizardly spells. They learn new and more powerful bard spells, which can enhance their casting ability and cast powerful new spells in their own right. In this regard they are really just an embellishment on the standard bard pathway.

Warchanter

A warchanter is a bard who forsakes his magical pursuits in exchange for the greater glory of leadership in war. The warchanter advances in combat power and hit points like a monk or a fighter, though he does not gain any of their other special combat abilities. He ceases to gain new bardic spell powers, but in exchange he learns new songs which can influence combat and the combat powers of his allies. The warchanter inspires fear and awe in his enemies, and can combine these effects with other spells to boost the power and resilience of his allies, all the while laying about him with vicious abandon. Many is the fighting band which has won the day under a Warchanter's inspirational leadership.

Cleric/Rogue-based prestige classes

The Divine Hunter

Many is the church which finds itself in need of a spy amongst its flock, an avenger against those whose misdeeds it uncovers, and a bounty hunter to recall those who have fled the faithful. A strong church does not rely on infidels for this task, but instead develops a secret society of assassins of its own, who merge their faith in their Divine protector with the more earthly arts of subterfuge, stealth and assassination. Having been set upon their task by the Church Elders, these divine hunters allow no earthly impediment to prevent them from finding and slaying the target of their God's rage.

The Divine Hunter combines the skills of a Rogue with the Divine magical powers of a Priest. Though at higher levels the Hunter loses some of the more powerful traits of the Rogue, and through devotion to worldly arts is slightly less in Divine favour than a pure Cleric, the mixture of magic and thievery remains potent enough to make the Divine Hunter more powerful than a Cleric/Rogue of similar levels. The Divine Hunter also gains the special powers of an assassin, such as the ability to use poison, an improved sneak attack, and resistance to poison. At very high levels, the Divine Hunter gains the power to hide even when in plain sight of his target.

Although some Thieves Guilds raise some of their members to become assassins, these members tend to focus on arcane powers. To become a Divine Hunter, one must already have some Divine spellcasting powers and some thieving skills.

The seeker

Some churches' whole purpose is the discovery of hidden or lost powers or entities, while others need to search far and wide for individuals to become their next prophet. These churches often develop amongst their ranks a small and select group of individuals to pursue this task. Seekers need to be able to discern truth from lies, see through illusion, and battle their foes with some of the strength of a warrior. Focussed on discovering the truth and defeating those who oppose them, Seekers lose some of their magical strength in exchange for combat power and oracular skills.

The seeker gains Divine spells more slowly than a normal cleric, but increases in combat skills more rapidly. The seeker also gains bonusses to perception skills, and at later levels gains the power to see through lies, illusions and invisibility.

Because the seeker class needs to understand stealth and disguise, it can be a good class for a Cleric/Rogue. Anyone who wishes to become a seeker for their church must already have some Divine Magic.

Cleric-based prestige classes

Prestige classes available only to clerics generally represent a particular type of task which a Church needs to take on, and which requires the cleric to learn new and unfamiliar magical powers. Two such classes are described here.

The Inquisitor

Every church with a strict faith needs its inquisitors, and these people are invariably selected from the best of their faith. The Inquisitor learns a new Domain of Spells - Inquisition - covering the discovery of information and the rejection of lies. In addition to this, as the Inquisitor gains in power he or she develops a strong innate resistance to illusions, lies and deception. The inquisitor also becomes immune to all forms of compulsion or possession which would interfere in his god's mission.

The Stone seeker

Stone seekers are priests of churches whose members need to wander the long, difficult tunnels of the Underdark. Although usually only Dwarves and Gnomes take this path, many other races have churches whose members occasionally find it necessary to unlock the secret powers of stone. The stone seeker learns the domain of Earth Magic, and as he or she gains in power, the Stone Seeker learns spells for travelling through and interacting with the never ending tunnels and crushing stone depths of the Underdark.

Combat-based Prestige Classes

Sometimes circumstance or the desire for a more interesting life leads a warrior to devotions more diverse than those only of the sword. Some warriors find they need to learn the way of shipboard life; others desire to master the techniques of mounted combat; and some love the magic of combat technique over simple brawn. In such cases they stray from the simple path of the warrior, to become Pirates, Cavaliers or Duellists.

Dread Pirate

Not necessarily evil, a Dread Pirate is a captain of a privateering ship, renowned across the seas (or the sky) for his prowess in combat and the ruthless devotion of his crew. Such a man may give up some of the mastery of weaponry which his trade would usually teach, and instead learn the tricks of shipboard combat and leading men.

The Dread Pirate gains skills of leadership, navigation, and the special abilities required to fight in precarious places - on a pitching deck, in rigging, or even in the air. He also learns naval tactics, and some underhand fighting techniques such as the sneak attack. Even when swinging between aerial battleships under heavy arrow fire, the Dread Pirate is never afraid and always a threat.

The Dread Pirate suits roguish as well as fighter characters, since his skills focus on movement, balance and stealth as much as direct combat.

The Cavalier

The Cavalier is a fighter who has chosen to focus on fighting from the back of a chosen beast. She gains special combat bonusses when fighting mounted on this beast, and can use some special powers to do extra damage and to spur her mount to greater efforts. This class particularly suits the Paladin, but can also be used by anyone who has a special mount and wishes to focus on combat.

The Duellist

Sometimes a rogue, warrior or bard may decide they wish to forsake the life of the ordinary adventure to focus on the technical details of combat with a chosen weapon. Such a warrior becomes a duelist. The duelist chooses a particular weapon, and while fighting with that weapon gains many defensive and combative bonusses. The path of the duelist suits those who fight in no or light armour, who prefer light weapons, and fight clever rather than strong. Although the duelist may not do as much damage as a stronger fighter, he or she is defensively superior, and at higher levels the duelist's knowledge of anatomy makes his or her attacks more deadly.

Druid-based Prestige classes

The Shifter

The shifter is a Druid who forsakes some of his magical powers to focus on transformation. The Druid's usual transformation powers become enhanced, so that he can inherit all the special powers of the shape he assumes more rapidly, can take on larger shapes, and can shift between shapes more rapidly. Although the Druid loses his magical powers, he becomes a powerful fighter through the ability to attain other forms.

Although any character who can cast a shape-shifting spell can become a shifter, the class best suits Druids who wish to focus on transformation and combat.

Monk/wizard or Fighter/wizard based Prestige Classes

Strong fighter/wizards or monk/wizards who reach a certain level of power become able to merge their two classes into one, losing only minor aspects of the two separate classes but gaining the benefits of advancing in both at the same pace. Such characters become extremely deadly in combat due to the natural combination of their magic with their weaponry.

The Enlightened Fist

The Enlightened Fist combines the combat powers of the monk with the magical abilities of a wizard. Because of the rigors of studying magic, the Enlightened Fist can no longer concentrate on gaining the special abilities - such as Immunity to Disease and the like - which a monk gains, but will continue to advance in combat powers - unarmed damage, AC bonus, and the like - as a monk. The Enlightened Fist also continues to gain magical powers as a Wizard. In addition, the Enlightened Fist is able to imbue his or her unarmed attacks with the power of his or her spells, with energy damage, or with the effect of any ranged touch spell (such as scorching ray or ray of enfeeblement). The Enlightened Fist can also swap Power Points for Hit Points, effectively channeling arcane power to heal wounds.

The Enlightened Fist essentially swaps some of the more unique monk special abilities for the ability to merge spells with combat, and to continue gaining power as a spell-user without losing the monk's unique unarmed combat skills and supreme defensive power.

The Spellsword

The spellsword is a prestige class best suited to the fighter/wizard. The spellsword sacrifices rapidity of development of magical power for versatility in combat, slowly gaining the ability to cast spells in heavier and heavier armour and to channel his spells through his weapon. By 4th level, for example, a Spellsword can channel any spell into his weapon, so that it can be delivered with the weapon's blow any time in the ensuing 8 hours. Such channelled spells can include lightning bolt, fireball and the like, and the spell can be channelled in the same round as the attack is activated. At high levels this enables the spellsword to cast spells and attack in the same round, and to fight in heavy armour like a warrior - a truly potent combination.

Wizard/Rogue-based Prestige Classes

The shadowmage

The shadowmage is the Arcane equivalent to the Divine Hunter. Because most wizards do not come from large, organised schools, shadowmages tend to be individuals who have sought higher magical and thieving training from the inner cabal of a thieves' guild or a secret society. Their motivations are frequently linked to those of the organisation they have joined.

The shadowmage specialises in assassination, using his magical skills to enhance his already considerable abilities in stealth and surprise. Similar to the Divine Hunter, the shadowmage develops more slowly in magic than a fully-fledged mage, but gains new skills in poison, hiding and sneak attacks. Because arcane magic is particularly suited to enhancing combat and stealth powers, the shadowmage is the most feared of all assassins.

Monster of the week: The Doppelganger

The Doppelganger is a master spy, deceiver and assassin. A strong fighter in itself, the Doppelganger has the power to take the form of any creature it sees, and excellent skills at disguise, bluffing and hiding.

The Doppelganger's natural form is a grey-skinned, slender humanoid with large claws and strangely elongated limbs. It's joints are disturbingly flexible and its eyes large and blank.

The Doppelganger can change form to that of any other humanoid at will. Doppelgangers do not form communities, but live by mimicking other humanoids, stealing and murdering. Though not often evil, they have few compunctions about doing whatever is necessary to survive, and often hire themselves out as spies, assassins and scouts to the highest bidder. Lacking the power to detect magical disguise themselves, they are happy to kill their own.

Doppelgangers usually adventure as Rogues, Rangers or Wizards. They have no gods and are rarely found in the Priestly professions. Being uncomfortable with direct conflict, they rarely pursue lifestyles which will force them to behave as fighters, soldiers or leaders. Their preferred tactic when dealing with groups of powerful individuals is to kill an isolated member of the group, take his or her form, and infiltrate the group for long enough to achieve their purpose. This purpose is usually merely robbery, but may also be information gathering, misdirection, or entrapment. At all of these deceptions they are proven masters, and for this reason alone any sensible adventurer would be well advised to slay such a beast as soon as it is uncovered.

The creature's statistics follow.

Medium Monstrous Humanoid (Shapechanger)
Hit Dice: 4d8+4 (22 hp)
Initiative
: +1

Armor Class
: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14

Base Attack/Grapple: +4/+5
Attack
: Slam +5 melee (1d6+1)

Full Attack
: Slam +5 melee (1d6+1)

Special Attacks: Detect thoughts
Special Qualities
: Change shape, immunity to sleep and charm effects

Saves
: Fort +4, Ref +5, Will +6

Abilities
: Str 12, Dex 13, Con 12, Int 13, Wis 14, Cha 13

Skills
: Bluff +10*, Diplomacy +3, Disguise +9* (+11 acting), Intimidate +3, Listen +6, Sense Motive +6, Spot +6

Feats
: Dodge, Great Fortitude

Environment
: Any

Organization
: Solitary, pair, or gang (3–6)

Alignment: Usually neutral

A doppelganger’s appearance is deceiving even when it’s in its true form. A doppelganger is hardy, with a natural agility not in keeping with its frail appearance.

Doppelgangers make excellent use of their natural mimicry to stage ambushes, bait traps, and infiltrate humanoid society. Although not usually evil, they are interested only in themselves and regard all others as playthings to be manipulated and deceived.

It is natural form a doppelganger is about 5-1/2 feet tall and weighs about 150 pounds.

COMBAT

When in its natural form, a doppelganger strikes with its powerful fists. In the shape of a warrior or some other armed person, it attacks with whatever weapon is appropriate. In such cases, it uses its detect thoughts ability to employ the same tactics and strategies as the person it is impersonating.

Detect Thoughts (Su): A doppelganger can continuously use detect thoughts as the spell (caster level 18th; Will DC 13 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.

Change Shape (Su): A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A true seeing spell or ability reveals its natural form.

Skills: A doppelganger has a +4 racial bonus on Bluff and Disguise checks.

*When using its change shape ability, a doppelganger gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent’s mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks.


Looting the lower levels...

Skype

Chat History with It has many admirers as well as detractors (#grremily/$andrewdvincent;f3283703d33704da)

Created on 2007-10-11 21:04:29.

2007-10-11

God: 18:02:31
would anyone like to apprise Lotho of the events of the previous session?
Ryu: 18:02:42
we kicked butt. That is all.
Lotho: 18:02:46
appraise me!
Tint Whistler: 18:02:48
Webby butt
God: 18:02:50
Fuck
Lotho: 18:02:51
still on the same map?
Ember: 18:02:56
Ryu had a sticky moment.
Tint Whistler: 18:02:58
all praise lotho the new god
God: 18:03:08
I could go through all the sessions so far and i would always get teh same opening sentence at this part of the night:
God: 18:03:12
"We killed shit"
Ryu: 18:03:18
yes, I ejaculated my sticky web to entrap the naughties.
Ember: 18:03:20
Biff. Boff.
Ember: 18:03:22
Zap.
Ember: 18:03:36
Like, ew.
Tint Whistler: 18:03:41
well not much else happened
God: 18:03:48
Is this all code for "We're so addled by booze and high on our own power that we forget the events of 2 weeks ago"?
Ryu: 18:03:51
TW: Came up with a brilliant plan.
Tint Whistler: 18:04:11
Which back fired due to the absense of said thief
God: 18:04:24
well it didn't back fire
Ryu: 18:04:27
We killed the orcs.
God: 18:04:31
just didn't work as well as it should have
Tint Whistler: 18:04:31
said thief (read L) didn't help us when we walked into the traps
Ryu: 18:04:51
We used the demon-summoning candle on the werewolves and left them to play nicely.
Lotho: 18:04:53
catches up... like, ew
God: 18:05:16
my god this is like reading teh minutes of a meeting of the Hippy Society's annual acid trip
Lotho: 18:05:17
how'd you do that?
Lotho: 18:05:23
ie.e. control who the demon attacked
God: 18:05:25
can somebody please start at the beginnning?
God: 18:05:28
And go to the end?
Tint Whistler: 18:06:03
We found a demon summoning candle
Tint Whistler: 18:06:16
We used it on a werewolf + friends
Tint Whistler: 18:06:28
We walked down some stairs, set off some alarms, walked into a room full of badies waiting for us.
Lotho: 18:06:41
... as you do
Tint Whistler: 18:06:41
Ryu splatted them with some webby stuff
Tint Whistler: 18:06:49
And we kicked butt
Ory the Ponciferous: 18:07:20
Arrows flamed, swashes were buckled, bottoms were roundly caned.
Ryu: 18:07:24
and then... I tried to kill Leon.
Ory the Ponciferous: 18:07:32
Oh yeah! the shapeshifter
Tint Whistler: 18:07:38
Hmm... I think you did kill Leon
Tint Whistler: 18:07:50
shh... don't ruin the surprise
Tint Whistler: 18:08:23
So Lotho are you sufficiently praised?
Ory the Ponciferous: 18:08:42
(god is chopping pumpkin btw)
Tint Whistler: 18:08:59
Cool... I need to grab some more lunch - back in 2min
Lotho: 18:09:05
yeah
Lotho: 18:09:06
sounds good
Lotho: 18:09:15
where did ryu get the webby stuff though?
Ryu: 18:09:17
well, I only meant to knock Leon out for questioning... not kill him. Which I did apaprently.
Ory the Ponciferous: 18:09:22
is yer pedestal comfy, o hobbity one?
Ory the Ponciferous: 18:09:32
but wasn't it not really drake?
Ryu: 18:09:38
I had Web Lvl 2 spell
Lotho: 18:09:40
pedestal? huh?
Ory the Ponciferous: 18:09:50
didn't we think it was a shapeshiftier thingo?
God: 18:09:50
huh?
God: 18:10:08
Ory: yes, it was a shapeshifter, a Doppelganger to be precise
Ryu: 18:10:09
yea, a doppelganger
God: 18:10:28
Whcih means probably that you have killed the messenger who was fleeing to the next level to alert the remainder of the tribe.
Tint Whistler: 18:10:42
there's more?
Ory the Ponciferous: 18:10:43
what about drake though?
Ryu: 18:10:51
up on the boat...
God: 18:10:57
TW: evil empire, always there will be more...
Ory the Ponciferous: 18:11:08
so dopplegangers don't harm those they are copying  then ...
Ryu: 18:11:22
usually they kill the original don't they?
Ryu: 18:11:33
it makes their illusion more foolproof
Ryu: 18:11:43
it's what I'd do anyway
God: 18:11:58
sent file Hill Giant Dungeons Map 1.jpg to members of this chat
God: 18:12:15
Ryu: they do that if the person they are copying is around to create confusion
God: 18:12:17
in this case not
God: 18:12:27
clever attempt to escape detection, but it didn't fool you
TW: 18:12:32
And if he had Drake's sword we would have been well confused
Ryu: 18:13:02
apparently my actions weren't exactly that of a lawful good monk... flurry of fists first, questions later.
Ryu: 18:13:12
So says my office's roleplayer.
God: 18:13:14
I just sent you all a map of the underground level you are now in, which TW previously had a rough idea of the layout of
TW: 18:13:20
The strong arm of the Law! (flex)
God: 18:13:23
Ryu: these guys are chaotic evil
God: 18:13:26
so no probs
Ryu: 18:13:30
yay.
God: 18:13:33
Now
God: 18:13:39
I seem to recall someone gained a level...?
Ryu: 18:13:45
my internet is fucked up tonight. slow file download.
God: 18:14:04
Everyone, tonight Emma is testing Character Sheet version 2,
TW: 18:14:07
G: That would be me
God: 18:14:09
which includes automatic dice rolling
God: 18:14:15
she may be slowed down or confused by this
Ory the Ponciferous: 18:14:24
OI!
Ory the Ponciferous: 18:14:30
*waggles finger at god*
God: 18:14:34
TW: have you done your level?
God: 18:14:44
waggles my enormous hammer at Ory
Ory the Ponciferous: 18:14:54
*meepness*
TW: 18:15:02
No, I couldn't make up my mind...
God: 18:15:06
...?
God: 18:15:08
about what?
Ryu: 18:15:09
the hammer of the god, tis a scary thing. Yea verily I have witnessed it.
TW: 18:15:32
Going for Trickster
Ory the Ponciferous: 18:15:36
Ooo, the map has slimey green water!
God: 18:15:37
Ah,...
God: 18:15:50
It's an Orc lair now Ory, so there will be some slime
God: 18:16:01
TW: perhaps you should explain your dilemma to the party and ask for advice?
TW: 18:16:06
But decided to stay Bard - will figure it out next time.
God: 18:16:18
okay
Ory the Ponciferous: 18:16:31
What is the dilemma? Rusty whistle?
God: 18:16:32
can you maybe improve the essentials - that is, hps and base attack - now?
TW: 18:16:42
Sure
TW: 18:16:56
Base attack doesn't change, spells don't change.
TW: 18:17:03
Ppts might - you tell me.
God: 18:17:05
Are you level 9?
TW: 18:17:10
Yup
TW: 18:17:15
8 -> 9
God: 18:17:17
24 Pps + your charisma
God: 18:17:25
you gain the power "Inspire greatness"
God: 18:17:33
and your fortitude save goes up by 1
TW: 18:17:41
Yup - seems a bit of dud power.
God: 18:18:13
2 extra d10 of hps is not dud if you have as few as Ory
God: 18:18:25
Anyway, we will cross that brdige when we come to it
God: 18:18:33
shall we commence our wanderings about this underground lair?
TW: 18:18:33
sure
Ryu: 18:19:01
I have a question
God: 18:19:06
Yeeeeeees Ryu
God: 18:19:11
frowns impressively
Lotho: 18:19:19
we in the dungeon now then?
God: 18:19:23
yes Lotho
Ryu: 18:19:24
our HP and magic points....
God: 18:19:29
yes Ryu...?
TW: 18:19:30
God has infite patience...
Ryu: 18:19:32
can we bring them up to full first?
God: 18:19:36
No RYu
God: 18:19:44
you can choose to heal yourself or others if you ahve the power
Ryu: 18:19:46
I have no magic points now
God: 18:19:54
but the only way you can get your Power points back is to sleep for a full 8 hours
God: 18:20:00
should you choose to do that
Ryu: 18:20:03
maha ree shee butthole
Ory the Ponciferous: 18:20:04
Grrrr. Me too. We have withered away to mere ghosties of our former selves.
God: 18:20:08
I am pretty sure the Orcs will get reinforcements
God: 18:20:15
and come for your boat
Lotho: 18:20:20
have i recovered ?
God: 18:20:22
and your balls
Lotho: 18:20:26
(not beig here last time)
God: 18:20:27
Lotho, recovered what?
Ryu: 18:20:27
ok - I have heal potions - can I use this first before we continue?
Lotho: 18:20:33
ppts
God: 18:20:37
Ryu - you can
God: 18:20:41
Lotho - you haven't
Ory the Ponciferous: 18:20:46
will check my stocks too
God: 18:20:59
Anyone who is injured might like to make use of healing potions, magic etc. now
Lotho: 18:21:19
i have no power points either
Ryu: 18:21:26
how much points do light, mod and serious potions cure?
Ryu: 18:21:35
or is it in the book you sent us?
God: 18:21:46
light:1d8+1
God: 18:21:53
moderate: 2d8;2
God: 18:21:58
serious: 3d8+3
Ryu: 18:22:27
ok. I'll use a mod - gimme sec. Anyone else need healing?
Ryu: 18:22:41
wait I mean light
Ory the Ponciferous: 18:22:49
i'm down four points. Can yer heal me?
Ryu: 18:23:01
sure. I have serious wounds potion.
Ryu: 18:23:14
I'll let you roll how many points you can recover.
Ory the Ponciferous: 18:23:15
nay, it's not worth it for four.
Ryu: 18:23:31
I thought you were down to four points. :)
God: 18:23:37
right
God: 18:23:38
so
Ory the Ponciferous: 18:23:39
gomen ne
TW: 18:23:40
God, do clerics have a 0ppt 0-level healing spell?
God: 18:23:57
heal yourselves, remember to knock off the potions from your equipment, and write the hps you regain here
God: 18:24:00
TW: no
TW: 18:24:07
pity
God: 18:24:18
because the 0-level healing spells would require 0 pps
God: 18:24:25
and would therefore be able to be used to completely regenerate
God: 18:24:27
so no
God: 18:24:40
contemplates his own bastardliness
Ryu: 18:24:51
ory: still need healing?
TW: 18:25:07
I'm down 12 - a light would be nice
Ory the Ponciferous: 18:25:07
i'm ok
Ryu: 18:25:11
what potion restores magic points?
God: 18:25:18
Ryu: a very very rare potion
Ryu: 18:25:20
TW: ok, I'll let you roll it.
TW: 18:25:22
potion of sleep
Ory the Ponciferous: 18:25:22
got cure light wounds so have restored my hit points to full :)
God: 18:25:22
of Mana
God: 18:25:28
which is very rare
God: 18:25:38
are we all ready?
Ory the Ponciferous: 18:25:47
aye-ness
Ryu: 18:25:50
yep
TW: 18:26:04
does anyone ahve a cure light potion for me?
Ryu: 18:26:08
I do.
TW: 18:26:14
many thank
TW: 18:26:17
s
Ryu: 18:26:19
np
Ory the Ponciferous: 18:26:42
where is lotho?
TW: 18:26:56
sleeping to get his pps back - maybe
Ory the Ponciferous: 18:27:05
fallen down the lav? (doh) 
God: 18:27:06
No, Lotho has wandered down to join you after the battle
God: 18:27:42
He has news - a Demon rampaged around the top level for a bit, carrying severed parts of a werewolf, but couldn't get down the stairwell and eventually retired to its own plane, carrying the remains of the werewolf with it
God: 18:27:48
So Lotho has joined you
God: 18:27:52
Shall we view the map?
Ory the Ponciferous: 18:27:54
hee hee
Ryu: 18:27:58
oh dear.
Lotho: 18:28:02
mm
Ryu: 18:28:13
My map refuses to download. So I leave it to you guys to decide.
God: 18:28:23
Okay I shall give a brief description
TW: 18:28:27
I like maps with secret doors
Ory the Ponciferous: 18:28:39
Love the warg rug decor of room 2.
God: 18:28:43
Trying again Ryu
God: 18:28:45
so
God: 18:28:59
You are in a large squarish room, room 1 on the map
TW: 18:28:59
double bed even
God: 18:29:09
it is about 70' square
God: 18:29:19
with an exit in every corner and every wall
God: 18:29:26
the room is brightly lit but smoky due to many lanterns and torches
God: 18:29:34
there are long benches on the North and West walls
God: 18:29:49
and a huge pile of gnolls and hobgoblins against the East wall
God: 18:29:57
pools of blood are congealing in much of the room
God: 18:30:07
and blood is spattered halfway up the (20' high) walls
God: 18:30:11
there are also scorch marks
God: 18:30:25
A large tunnel leadingn from the southern wall has no door
God: 18:30:42
and a dead minotaur lying in the middle of it
God: 18:31:01
the next door in the southern wall, on the Eastern corner, is open and inside is a series of rooms
God: 18:31:10
these are lit by lanterns and are empty of foes except one dead doppelganger
God: 18:31:24
on the eastern wall is a door which is open, revealing the room from which some of the gnolls emergd
God: 18:31:31
this room is empty but for splatterings of blood adn gore
God: 18:31:39
a tunnel leads out of the room to the east from here
Ryu: 18:31:44
my, we were busy.
God: 18:31:48
in the northern corner of hte eastern wall is a closed door
God: 18:31:54
and next to it on the north wall another tunnel
Ory the Ponciferous: 18:31:55
Like Pro Hart!
Ory the Ponciferous: 18:32:07
Oh Mr Hart, whaat a mess!
God: 18:32:09
Lotho, make a spot check please
Lotho: 18:33:10
23
God: 18:33:24
There is a secret door on the Northern corner of the room, on the WEstern wall
God: 18:33:34
It is just next to the stairs entering the room from above
Ory the Ponciferous: 18:33:38
OOooooOOOoo....
TW: 18:34:01
E: you trying out for Ghost school?
Ory the Ponciferous: 18:34:23
Well, Halloween's coming up and all that...
TW: 18:34:24
With all these dead bodies you'll have some competition
Lotho: 18:34:27
is that the one to rm 2?
God: 18:34:38
No: the S on the wall of the map
God: 18:34:43
on the Western wall in the North corner
Ory the Ponciferous: 18:34:47
Secret doors have their allure. there's a few on the map.
God: 18:34:51
It leads to a little room, #32
Lotho: 18:34:56
ahk
God: 18:35:01
would you like to open it?
Lotho: 18:35:23
sure :)
Lotho: 18:35:25
trapcheck?
God: 18:35:29
roll it...
Ory the Ponciferous: 18:35:37
go the loth
Ory the Ponciferous: 18:35:44
rhymes with  moth
Ory the Ponciferous: 18:35:46
bogong.
Lotho: 18:35:48
search?
God: 18:35:52
aye
Lotho: 18:36:00
oops, 18
God: 18:36:06
no traps, safe as houses
God: 18:36:10
gonna open it?
Lotho: 18:36:11
ah huh
Lotho: 18:36:17
guess so...
Ryu: 18:36:19
dear Lord Ory, you is unpossible.
Lotho: 18:36:31
you guys wanna stand back? ;)
God: 18:36:33
You open the door, which is really just a wooden door with a brick veneer cover on it
TW: 18:36:48
G:Any chance to pocket any shiny items while L’s busy?
God: 18:36:48
As the door swings open it reveals a 30' long, 10' wide passageway, extremely dark
God: 18:37:21
you peer in, and a pendulum - about 3' in diameter, and ringed with spikes around a blade, swings out
God: 18:37:25
fortunately for you
God: 18:37:29
it is set to hit a human in the face
God: 18:37:32
and passes over your head
TW: 18:37:45
Yay for short peoples
Lotho: 18:37:51
woot!
Ryu: 18:37:56
ooooo
TW: 18:37:59
Halflings and Gnomes unite
God: 18:38:03
Do you go down the hall?
Ryu: 18:38:11
"the penitent man kneels before God"
God: 18:38:23
TW: I had better provide a list of shiny items, eh?
Lotho: 18:38:24
umm. can we throw a light in?
God: 18:38:29
I think you guys searched last week?
TW: 18:38:33
G: wink wink
Lotho: 18:38:39
or or shine one?
God: 18:38:39
Lotho: light is a 0-level spell for the wizards
Lotho: 18:38:45
wizards?
Ryu: 18:38:48
Leon
Ryu: 18:38:51
or Drake
Lotho: 18:38:53
and ember?
Lotho: 18:39:02
or ory
Ryu: 18:39:16
otherwise I have a sunrod, but only 1 left.
Lotho: 18:39:40
i have sunrods, lets see if emma can help first though
Ory the Ponciferous: 18:40:08
i can do a basic light spell
Ory the Ponciferous: 18:40:13
apparently
Ory the Ponciferous: 18:40:25
(sorry for delay - choking on hot roast spud)
God: 18:40:31
TW: searching the bodies, you discover nothing of interest except two wizard spell books
God: 18:40:33
which you can't use
TW: 18:40:59
Perhaps Ory or Ryu are interested.
Lotho: 18:41:03
are they potentially valuable?
TW: 18:41:07
Yup
God: 18:41:14
Lotho: they have value immediately for the wizards
God: 18:41:23
the wizards can take the spells from the books and learn them into their own
Ory the Ponciferous: 18:41:33
ooo, i want to upskill to wizardly things.
God: 18:41:37
Ory do you cast light?
Ryu: 18:41:41
The books are probably of more value to Drake, if he ever returns.
Ory the Ponciferous: 18:41:48
aye, castin
God: 18:41:57
Ryu: Drake is a druid, you are a wizard. Wizard spellbooks are of more use to you
God: 18:42:06
Ory casts light
God: 18:42:09
the corridor lights up
God: 18:42:12
revealing a corridor
Ory the Ponciferous: 18:42:13
wanna share?
God: 18:42:15
that ends in a blank wall
God: 18:42:28
do you want to investigate, Lotho?
Ryu: 18:42:29
ok, I'll take a gander at the books then.
Lotho: 18:42:29
interesting!
Ory the Ponciferous: 18:42:37
another secret door?
God: 18:42:39
Ryu adn Ory, do you want to take a book each?
TW: 18:42:40
G: Where do Bards get their spells?
Lotho: 18:42:40
why would an empty corridor be booby trapped though?
God: 18:42:51
TW: I am thinking
Lotho: 18:42:52
heads carefully down the corridor
TW: 18:42:52
Good thinking
God: 18:43:03
In theory from bard spellbooks
Ryu: 18:43:03
probably boobytrapped floors.
God: 18:43:08
but what is the chance of finding them?
God: 18:43:15
Lotho: make a search check
TW: 18:43:28
G: Could be from singing - i.e. intuitive
God: 18:43:38
Ryu and Ory, do you want to take a spell book each?
Ory the Ponciferous: 18:43:38
karaoke?
God: 18:43:45
(Please answer my questions!!!)
Ory the Ponciferous: 18:43:48
aye
God: 18:43:55
TW: I'm thinking a new spell at each level, or some such
Ryu: 18:44:03
Yes I'l take a book
God: 18:44:05
Ory: ah, spellbook 1 or spellbook 2?
God: 18:44:17
Lotho: search check please!!
Ory the Ponciferous: 18:44:18
If 1's beginner's level, I'll take that
God: 18:44:50
Ory: choose a number, then you can find out whats inside and Ryu can take the other
Ory the Ponciferous: 18:44:56
1
God: 18:44:59
One spellbook consists of a ring of carved human teeth
God: 18:45:02
this is spellbook 1
Ory the Ponciferous: 18:45:07
Noice!
Ryu: 18:45:14
so what do I get?
God: 18:45:15
Spellbook 2 is a pouch, with all the spells written in crabbed hadn writing on animal scrota
God: 18:45:25
Ryu: you get spellbook 2
Lotho: 18:45:26
25
Ryu: 18:45:31
hmm. nutsack magic
TW: 18:45:31
<Ember can you change your title to Ory - it's confusing for simple me?
God: 18:45:42
Spellbook 1: Magic Missile, enlarge person, true strike, alarm, jump; invisibility, protection from arrows, levitate
God: 18:46:01
Spell book 2: Magic Missile, alarm, detect undead, Identify, reduce person, Tenser's floating disc;detect thoughts, false life, melf's acid arrow.
God: 18:46:31
Lotho: have you done that search check yet?
Ory the Ponciferous: 18:46:32
(I changed it earlier but sometimes it doesn't work or there's a lag ... same for me,  I can't see "Lotho", just "Emily")
Lotho: 18:46:42
25
Ryu: 18:46:43
right. I'll write all that down.
God: 18:46:56
Lotho: there is a secret door in the wall at the end of the corridor
God: 18:47:00
RYu and Ory!!
God: 18:47:12
If you want to learn any of these spells to your spellbooks, you need to tell me
God: 18:47:19
you also need to take some time, about 10mins per spell
God: 18:47:40
Until you make a decision about which spells to learn, you cannot use the spellbooks and can only carry them around
Ryu: 18:48:00
Should we do this now or later?
God: 18:48:23
So compare them with your spellbook, work out how many you will be learning, and ask hte otehrs if they are willing to pause for the required time for you to learn them.
God: 18:48:35
Meantime, Lotho, do you open that secret door? It is the saem crappy style as the last one
TW: 18:48:51
Should we listen at the door first
TW: 18:48:51
?
Lotho: 18:48:56
yup,
God: 18:49:01
okay
God: 18:49:08
Lotho, do you listen first?
Lotho: 18:49:17
haha, um, okay
God: 18:49:20
roll it...
Ory the Ponciferous: 18:49:29
Well, I fancy magic missile, protection from arrows and levitate. What is MM and what weights can I levitate?
Lotho: 18:49:43
ug. 14
God: 18:49:52
Ory: MM sends out one missile per 2 levels, to hit one or more targets. They neve rmiss but don't do much damage
God: 18:49:59
Levitate: at least your own body weight
God: 18:50:03
Lotho: it's all quiet
God: 18:50:06
gonna go in?
Lotho: 18:50:20
carefuly, yeah
TW: 18:50:22
detect traps?
God: 18:50:41
Lotho: you open the door
God: 18:50:49
It, thankfully, has no traps
God: 18:51:51
It opens into a big rectangular room - 80' by 50'
God: 18:51:54
the room is very dark
God: 18:52:09
your light spell illuminates the first part of the room - maybe a 10' radius circle
God: 18:52:14
it is festooned with huge, thick webs
God: 18:52:19
spider webs
Lotho: 18:52:41
eep
Ory the Ponciferous: 18:52:43
(where's the Mortein?)
God: 18:52:52
What do you do Lotho? You are at the front
Lotho: 18:52:55
doesn't wanna run into a giant spider
Lotho: 18:53:02
light?
God: 18:53:08
Somewhere in the distance, very quietly, you can hear someone talking
Lotho: 18:53:16
listens
God: 18:53:23
Lotho, you can cast another light spell or better still throw out a sunrod, anytime you want
Lotho: 18:53:25
28
God: 18:53:28
You can't make out the voices
God: 18:53:38
but they are speaking Dunlending, you think
Lotho: 18:53:48
problem with throwing a sunrod is theres no reversing it
Lotho: 18:53:58
wizard light?
God: 18:53:58
a long way away from where you are, the voices are curiously deadened, as if they were passing through a lot of... webbing...
God: 18:54:07
wizard light it is then
God: 18:54:33
you light up another 20' diameter area, revealing that the centre of the room is thick with webs hanging from the ceiling, trailing across the floors and from the walls
God: 18:54:37
they are thick webs
God: 18:54:45
do you enter the room properly?
Ory the Ponciferous: 18:54:48
(there in the ceiling, man!)
God: 18:55:03
hates to rain on your parade, man, but...
God: 18:55:20
Do you enter properly?
Ory the Ponciferous: 18:55:26
(wrong way, go back)
Lotho: 18:56:14
anyone else?
Lotho: 18:56:23
are there any huge spiders waiting to pounce?
Ory the Ponciferous: 18:56:31
(god wants us to go that way)
God: 18:56:33
guys - two sessions ago you killed 8 spiders without blinking
Ryu: 18:56:37
I think we killed them all
God: 18:56:37
why are you fussed?
Ory the Ponciferous: 18:56:41
(even though my bowls say otherwise..)
TW: 18:56:44
6 spiders - drake ahs 2
Lotho: 18:56:45
okay,
Lotho: 18:56:49
steps into the room
God: 18:57:03
Lotho, you explore the room for a few seconds, using hwat little light there is
Lotho: 18:57:16
and keeping an ear on those muffled voices...
God: 18:57:25
there are no spiders at all in this room, though there are two cocooned and dessicated dunlending corpses hanging from the ceiling
God: 18:57:37
there is an exit in the Eastern wall, in the Northeast corner
God: 18:57:53
and in teh Southern wall a large, 20' wide archway barred by a portcullis
God: 18:58:05
on the other side is another room with webs in, and it is from there that the voices are coming
Ryu: 18:58:38
Let's have a listen.
God: 18:58:49
Anyone speak Dunlending....?
TW: 18:59:00
you haven
God: 18:59:09
?
TW: 18:59:12
't given me any languages. I'm a mute bard
God: 18:59:16
heh
God: 18:59:22
you don't speak Dunlending...
Ory the Ponciferous: 18:59:25
Not I
Ryu: 18:59:33
darn
God: 18:59:33
just Black speech, elvish, gnomis, common, dwarvish
Lotho: 18:59:35
havn't we spoken to dunlendings?
God: 18:59:36
so
God: 18:59:41
Lotho: in common
Ory the Ponciferous: 18:59:43
hand gestures?
Ryu: 18:59:45
probably common speech
TW: 18:59:46
I can cast toungues and find out, or ask our cohorts
God: 18:59:57
you can't yet see the people talking
Ryu: 19:00:18
what do the voices sound like? Suffering? Conspiring? Bored?
God: 19:00:24
Ryu: all 3
TW: 19:00:29
I have two spells - comprehend languages and tounges
God: 19:00:33
TW: wann ask a cohort?
TW: 19:00:41
Cohort is a quick option
Lotho: 19:00:44
yeh, ask the cohorts
God: 19:00:51
cohort says: they are slaves, discussing spiders
TW: 19:00:58
Saying what?
Ory the Ponciferous: 19:01:01
(hey tint - is my poncy name showing yet?)
Ryu: 19:01:02
God: :P
God: 19:01:14
they think someone has come to feed them to the spiders
God: 19:01:19
they are scared
TW: 19:01:24
O: Yup - I double clicked on your icon and it changed.
Ryu: 19:01:35
lets free 'em
TW: 19:01:46
Let's be heros
God: 19:01:48
you gonna open the portcullis then?
Ory the Ponciferous: 19:01:58
(did the same with Emily but it didn't work :(  )
Ryu: 19:02:01
trap check someone?
Lotho: 19:02:23
huh?
Ory the Ponciferous: 19:02:27
the loth (pronounced "loaf")
Ory the Ponciferous: 19:02:32
shd check traps
Ory the Ponciferous: 19:02:40
with his nifty trap checking skills.
TW: 19:02:47
Check the traps by setting them off
Ory the Ponciferous: 19:02:57
Fun With Traps :P
God: 19:03:09
lotho?
Lotho: 19:03:13
search 28
TW: 19:03:17
The ABC of decapitation
God: 19:03:19
no traps
God: 19:03:28
levers next to the portcullis on your side open and close it
God: 19:03:30
wanna open it?
Ryu: 19:03:35
yes
God: 19:03:39
you open it
Lotho: 19:03:43
okay
God: 19:03:49
the next room, 50' x 40', is similar to the one you were just in
God: 19:03:52
it has less webs though
God: 19:04:12
when you walk in you see a small - maybe 3' wide - archway in the southeastern corner, which leads into a room with no webbing in it.
God: 19:04:43
Inside this room are 5 Dunlending slaves, cowering in the corner
God: 19:04:49
one is holding a bowl as if to strike you with it
God: 19:04:54
there are 3 men and 2 women
God: 19:04:57
all are clothed in rags
God: 19:05:01
they look weak
God: 19:05:12
the room stinks, as a prison cell of this sort should
God: 19:05:27
it obviously doesn't get cleaned much, adn tehre is not even a bucket to use as a toilet
Lotho: 19:05:33
have no fear, we're not here to hurt you
God: 19:05:35
the only object in here is the bowl
Ryu: 19:05:45
they speak Common?
God: 19:05:48
They do
TW: 19:05:48
hdkpk ahfid paddf - foreign language
Ory the Ponciferous: 19:06:01
Not the time for "o-genki?"
Lotho: 19:06:02
looks decidedly non-agressi ve
God: 19:06:09
because you are not Orcish, and do not immediately approach them with spears to toss them into the room, they quickly come to believe you.
God: 19:06:13
Do you lead them out?
God: 19:06:18
Back to room 1?
TW: 19:06:32
We could let our cohorts lead them out
Ory the Ponciferous: 19:06:46
shd we ask them what's been going down?
God: 19:06:49
TW: you want to take them to the ship?
Ryu: 19:06:59
we shoudl ask them for intel first
Ory the Ponciferous: 19:07:06
maybe they know movements of guards, beasties etc
TW: 19:07:13
We should take them back to their homes... if we're going to be heros
God: 19:07:17
Maybe they need a drink of water and some food first?
God: 19:07:29
They tell you they have been trapped in here for between a week and a day
God: 19:07:34
with barely any water and no food
TW: 19:07:40
knights in blood splattered armour
God: 19:07:46
Every 3 days someone is taken out and fed to the spiders
God: 19:08:10
who poison them and roll them in webbing in the room outside their little doorway, then drag them into the main room
TW: 19:08:19
Have we spare food?
God: 19:08:25
while a couple of orc guards use clubs to prevent them sneaking back into their shelter
God: 19:08:28
and jeer and laugh at them
God: 19:08:33
TW: yes
Lotho: 19:08:36
ow, lets feed n make em comfortable
Lotho: 19:08:42
whether that be here or elsewhere
God: 19:08:43
Lotho: in here or in room 1?
TW: 19:08:54
Let's get them out of here.
God: 19:09:11
TW: to room 1? Or out to the boat?
Ory the Ponciferous: 19:09:21
I have some lambas bread here somewhere...
TW: 19:09:43
We have to go via room 1 to get to the boat. I assume
TW: 19:09:44
.
God: 19:09:46
Yep
TW: 19:09:51
Let's head that way
Ory the Ponciferous: 19:09:59
I give them bread to nibble on the way
God: 19:10:04
okay
God: 19:10:10
you return to room 1, which is still empty
TW: 19:10:16
Shall we send a scout ahead to ensure ... enough said
God: 19:10:24
here you give them some water and a bit of bread
God: 19:10:36
do you want to escort htem to the boat yourselves or send your cohorts?
TW: 19:10:55
The cohorts should be enough - Lotho said the first level was empty... right?
Ryu: 19:11:02
yes, cohorts can go.
God: 19:11:08
That's what Lotho said...
God: 19:11:17
It will take the cohorts about an hour to take the Slaves there and back
Ory the Ponciferous: 19:11:27
then they can report on drake ...
God: 19:11:29
You can wait here for them, or continue exploring
Ory the Ponciferous: 19:11:42
If we wait, I can learn those four spells
TW: 19:11:42
Hmm.... I hope drake keeps those 2 spiders well hidden.
God: 19:11:48
heh
God: 19:12:18
Guys, if you wait in this room for the cohrots to return, Ory and Ryu can learn 3 or 4 spells in the meantime
God: 19:12:21
would you like to do that?
Lotho: 19:12:45
is tere anything else in the room?
Ory the Ponciferous: 19:12:46
It will take 40 mins in MT - Middleearth Time to learn my spellses
TW: 19:12:48
We should keep moving while we have surprise
Lotho: 19:12:57
if not, i'd rather go with the cohorts
God: 19:13:10
So, TW suggests not learnign the spells now, and continuing to explore the level while they are away
God: 19:13:12
Lotho concurs
TW: 19:13:20
The rest of the baddies are going to come looking for their captains and sharmans soon.
God: 19:13:22
Ryu and Ory, you happy to keep exploring for now and learn the spells later?
Ory the Ponciferous: 19:13:26
fine by me
Ory the Ponciferous: 19:13:44
ikimasho, ryu?
God: 19:13:50
well it's 3 to
God: 19:13:52
1
God: 19:13:55
so you continue exploring
God: 19:13:59
Whcih way?
God: 19:14:10
South along the big tunnel, or North, or East?
TW: 19:14:35
where was the drake-double heading to?
God: 19:14:42
south
TW: 19:15:05
Most likely for back up - do we want to continue this rampage of blood and guts?
Ryu: 19:15:21
sorry, someone at the door.
Ory the Ponciferous: 19:15:32
I'm up for a rampage!
God: 19:15:36
takes a toilet break
Ory the Ponciferous: 19:15:38
though i have no magic points
Ory the Ponciferous: 19:16:03
which way kids?
TW: 19:16:04
We've probably knocked over the worst of them anyway.
Ryu: 19:16:07
yes, it wouldn't help to learn now as I have no magic points. Won't come in handy.
Ryu: 19:16:21
How will the cohorts reach us anyway?
Ryu: 19:16:32
I'll go with majority decision
TW: 19:16:48
We could send L and TW south to scout, while the other two learn spells.
Lotho: 19:16:50
*shrugs* east?
God: 19:17:10
TW: that's boring
God: 19:17:23
Ryu and Ory: these spells aren't that powerful, and you have no pps, so no worries
God: 19:17:26
choose a direction kids
God: 19:17:31
North, South, East?
TW: 19:17:34
South
Ory the Ponciferous: 19:17:37
shall we swash some buckle?
Ryu: 19:17:43
south
Ory the Ponciferous: 19:17:54
North.
Ory the Ponciferous: 19:17:57
(Being difficult)
Lotho: 19:18:01
haha
Ory the Ponciferous: 19:18:03
south's fine :P
Lotho: 19:18:08
two for south, fine
TW: 19:18:10
(flex)
God: 19:18:12
okay
God: 19:18:28
via room 4 (where hte Doppelganger died) or the main big corridor (where the Minotaur died)
God: 19:18:29
?
TW: 19:18:29
decisions, decisions...
Lotho: 19:18:43
corridor
TW: 19:18:47
done
Ryu: 19:18:51
yes
God: 19:18:54
okay
God: 19:19:03
you head down teh corridor while your cohorts return the slaves to the ship?
Ory the Ponciferous: 19:19:17
okey-doke
TW: 19:19:26
Can I continue my disguise as the Sharman leader dude
God: 19:19:34
TW: it's worn off by now
Ryu: 19:19:38
mmm. I don't know how the cohorts will find us but ok.
God: 19:19:40
no actually it hasn't
God: 19:19:42
so yes ou can
God: 19:19:59
Ryu: Ory could send his ferret back to the door at regular intervals
Ory the Ponciferous: 19:20:00
I can send whispering wind to the cohorts to advise location
God: 19:20:04
(i.e. back to room 1)
Ryu: 19:20:10
ok
God: 19:20:12
Ory: Pps are at a premium, I wouldn't do that
Ory the Ponciferous: 19:20:21
OK.


Ferrety Watch.
God: 19:20:24
OK
God: 19:20:25
so
God: 19:20:28
cohorts depart?
Ryu: 19:20:38
make it so.
God: 19:20:49
for the next little while, none of you have any cohorts to help you
God: 19:20:50
however
TW: 19:20:50
South-paw
God: 19:20:58
you get 1000xps each for saving the slaves
God: 19:21:01
and 500xps for your slaves
God: 19:21:07
sorry 500xps for your cohorts
Ory the Ponciferous: 19:21:17
yah!
TW: 19:21:21
we've got experienced slaves - slave level 2
God: 19:21:39
giving them "obsequious" skill 4 ranks
God: 19:21:49
so everyone add 1000xps to yourselves, and 500 to yoru cohorts
God: 19:21:52
then we shall continue
Ryu: 19:22:09
wee
TW: 19:22:23
onwards my friends... hiho hiho(music)(music)
God: 19:22:37
has anyone gained a level?
Ory the Ponciferous: 19:22:44
me!
Ryu: 19:22:45
no
Lotho: 19:22:46
done
Ory the Ponciferous: 19:22:52
wizardie level ahoy!
God: 19:22:56
Lotho: was that a yes?
God: 19:23:13
Ory: for now, add your hit points and power points and saves and base attack bonus
Lotho: 19:23:15
no
God: 19:23:17
we'll do skills later
God: 19:23:21
what level are you?
Lotho: 19:23:22
is far from a new level
Lotho: 19:23:42
5/5
God: 19:24:06
okay
God: 19:24:11
then you need to add a d4 to hit points
God: 19:24:26
and add 3 to your pps
Lotho: 19:24:52
me?
God: 19:25:25
Lotho: no
God: 19:25:32
okay
TW: 19:25:34
God's gift to halfling kind
Lotho: 19:25:34
didn'tt hink so
God: 19:25:35
you all head south
Ory the Ponciferous: 19:25:52
Oooo, I have 3 power points now! Surely now I can wreak havoc with my wand  :D 
God: 19:25:52
the corridor heads south for 80' before it reaches a t-junction
God: 19:26:07
as you can see from your maps, there are 3 rooms in the corridor which you come to
God: 19:26:19
you can head left or right (West or East) from the end of the corridor
God: 19:26:22
which way do you go?
TW: 19:26:47
can I hear anything each way?
God: 19:26:52
roll a listen check...
TW: 19:27:03
24
God: 19:27:06
(anyone can do this)
God: 19:27:09
TW: nothing
God: 19:27:24
which way?
TW: 19:27:28
does the ferret smell anything interesting?
Ory the Ponciferous: 19:27:33
*sniff*
God: 19:27:35
No
God: 19:27:40
everything stinks of Orc
God: 19:27:55
which way?
TW: 19:27:55
Lotho which way?
Ory the Ponciferous: 19:27:58
Can't follow our noses then.
TW: 19:28:09
O: have to walk backwards
God: 19:28:10
choices: go west
God: 19:28:11
go east
God: 19:28:21
check the doors at the junction (those to rooms 9,10,11)
Lotho: 19:28:23
i duncare
TW: 19:28:23
go west has a nice sound to it
Lotho: 19:28:24
east
Ryu: 19:28:26
west
Lotho: 19:28:31
pft, fine.
Ryu: 19:28:33
I have to go pee
God: 19:28:39
so you head west?
Ory the Ponciferous: 19:28:43
Go West life is peaceful there (music) 
God: 19:28:52
bypassing the doors at the t-junction?
TW: 19:28:56
(music)(music)
TW: 19:29:14
listen again - Ory shh...
God: 19:29:29
you can't listen again TW, your previous attempt failed
Ory the Ponciferous: 19:29:38
I'll flap my elven lugs about then
TW: 19:29:39
sigh
God: 19:29:45
roll it Ory
God: 19:29:47
listen...
Ory the Ponciferous: 19:30:18
26
God: 19:30:37
there is nothing to hear Ory, except the occasional drip, drip of blood from the corpses you have left behind
God: 19:30:40
all is still
Lotho: 19:31:02
heads west
Ryu: 19:31:08
heads west
God: 19:31:16
okay
Ory the Ponciferous: 19:31:22
skulks along behind
God: 19:31:32
after 10' the corrdior branches, heading diagonally off to the south or straight on
God: 19:31:35
your choice?
Ory the Ponciferous: 19:31:43
straight
TW: 19:31:50
sure
Ryu: 19:31:51
queer
God: 19:31:53
okay
Ory the Ponciferous: 19:31:58
we ... must ... keep ... moving
God: 19:32:08
after another 20' the corridor branches again - straight on to the west or North?
God: 19:32:26
i.e. room 5, or the little cluster of 4 rooms to the north?
Lotho: 19:32:34
5
God: 19:32:35
(rooms 12 13 14 and their common entry)
God: 19:32:36
okay
Ryu: 19:32:39
5
TW: 19:32:41
with all these choices we'll need a string to find our way back
God: 19:32:47
you walk another 20' and come to an open archway
Ory the Ponciferous: 19:32:56
I can drop crumbs of lambas bread along the way!
Lotho: 19:32:57
although thats 15
God: 19:33:28
beyond is room 15 (sorry, my mistake). It is a circular room, with a huge firepit in the middle. One wall is painted in blood with the teardrop symbol of Grurrak, and a bowl on the altar contains 3 Dunlending body parts (two hands and a tongue).
God: 19:33:44
It is like an improvised devotional room, similar to the shrine upstairs but less sophisticated
Ryu: 19:33:50
No candles?
God: 19:33:51
there is nothing obvious in here to kill, loot or eat
God: 19:33:55
and no candles!
Ory the Ponciferous: 19:34:00
*sigh of relief*
God: 19:34:14
where next?
Ryu: 19:34:14
No secret doors?
Lotho: 19:34:19
search 30
God: 19:34:27
Lotho: nothing in here of any significance
God: 19:34:31
no secret doors, no traps, nothing
Lotho: 19:34:36
damn. k
Ryu: 19:34:46
good roll though
God: 19:34:56
where now?
Ryu: 19:34:57
let's go to the rooms to the north
Lotho: 19:35:03
k
Ryu: 19:35:04
(it's thundery here)
TW: 19:35:06
kk
TW: 19:35:13
you fart again?
Ory the Ponciferous: 19:35:21
Windy Ryu.
God: 19:35:22
you head back to the junction and turn north, reaching the small antechamber
Ryu: 19:35:24
What is it with you guys and my farting?
TW: 19:35:37
smells bad, even here
Ory the Ponciferous: 19:35:41
*recalls* "doing an Eden"
God: 19:35:45
there are three hallways leading off the antechamber, which is itself completely empty
TW: 19:35:51
hmm... can you fart a tune?
Ryu: 19:35:55
oh go to hell, the lot of you. *mumble mumble*
Ory the Ponciferous: 19:35:59
He's good at Kylie.
God: 19:36:08
TW: only if the tune goes like this: pffffffffffffffffffffttttt splat
God: 19:36:21
which room?
TW: 19:36:33
room A
God: 19:36:49
um
God: 19:36:52
there is no room A
TW: 19:36:52
specimen B
Lotho: 19:36:57
14
Lotho: 19:36:59
clpsest
Lotho: 19:37:02
o
God: 19:37:02
okay
God: 19:37:06
you walk down to that room
God: 19:37:12
along the little diagonal hallway
God: 19:37:16
and come to a half-open door
Ryu: 19:37:17
14
God: 19:37:18
do you enter?
Ory the Ponciferous: 19:37:26
checkety check
Lotho: 19:37:33
listen/spot?
TW: 19:37:34
I shall guard your rear ends
Ory the Ponciferous: 19:37:45
be careful of Ryu's.
Lotho: 19:37:51
30 agin for search/spot
Lotho: 19:38:00
28 listen
TW: 19:38:01
yup Ryu's is valuable, wont get lost
Ryu: 19:38:03
I fart in the general direction of your aunties.
God: 19:38:07
Lotho: there is noone in teh room and no traps
God: 19:38:09
do you enter?
Lotho: 19:38:15
heh. k
God: 19:38:39
The room is a filthy little den, with a bed of rugs in one corner, a small bookshel of battered stone on one wall, and in the middle a large wooden table
God: 19:38:57
the table is covered with rubbish: rotting meat, dirty dishes, and a vial of some kind of potion
Ory the Ponciferous: 19:39:10
Oo, potion!
God: 19:39:18
the ceiling is hung with many different disturbing things - animal parts, bones, eyeballs, malodourous herbs, etc.
TW: 19:39:21
potion of mana = beer = sleeping off hangover
God: 19:39:32
the whole thing looks like a bad witchdoctors room
God: 19:39:36
there are 3 scrolls on the bookcase
God: 19:39:41
who does what?
Ryu: 19:39:47
check potion
Ory the Ponciferous: 19:39:48
Oo, scrolls!
God: 19:39:56
Ryu: how?
TW: 19:39:57
guarding rear
Ory the Ponciferous: 19:40:02
can I id scrolls?
God: 19:40:05
will you drink it, or use Identify?
God: 19:40:12
Ory: you can open them and read them
Ryu: 19:40:13
fuck. I have no mp to identify.
TW: 19:40:26
I do
God: 19:40:26
Ryu: doe the spellbook you got contain the identify spell?
God: 19:40:36
if so you can use it as if it were a scroll to identify the potion
Ryu: 19:40:48
God: why yes it does. Right, I'll do that then.
God: 19:40:56
okay
God: 19:41:05
the potion is a potion of minor power point restoration
God: 19:41:10
who wants it?
Ryu: 19:41:13
AUIEE!
Lotho: 19:41:28
haha
God: 19:41:37
who wants it?
God: 19:41:41
only one of you can drink it...
Ory the Ponciferous: 19:41:42
we share?
God: 19:41:45
NO
Ryu: 19:41:53
Who's the most powerful magic user here?
Ory the Ponciferous: 19:41:58
ryu ain't it?
TW: 19:42:00
me
God: 19:42:05
Ory: no
God: 19:42:19
TW is a 9th level bard
God: 19:42:23
Ryu a 3rd level wizard
God: 19:42:29
Ory a 5th level wizard
God: 19:42:34
Lotho a 5th level cleric
God: 19:42:38
who wants it?
Ryu: 19:42:45
give it to the strong magic user then. I mostly use me fists.
TW: 19:42:47
I have enough pps, so I'm happy
Lotho: 19:42:48
tw i guess
Lotho: 19:42:59
oh
Ory the Ponciferous: 19:42:59
I bagsy it then as I have 3 pp
God: 19:43:04
Lotho has?
TW: 19:43:05
sure
God: 19:43:06
how many pps?
Ory the Ponciferous: 19:43:10
or actually what about loth?
Lotho: 19:43:11
0
TW: 19:43:19
ahh...
Ory the Ponciferous: 19:43:21
lotho should get it then
TW: 19:43:25
yup
God: 19:43:27
Ryu...?
Ory the Ponciferous: 19:43:29
(bow) 
Ryu: 19:43:29
ok
Lotho: 19:43:32
same as ryu though right?
Ory the Ponciferous: 19:43:44
rock-paper-scissors?
God: 19:43:46
Em: roll 2d6+2
Ryu: 19:43:48
I use my fists for fighting, so it's ok.
TW: 19:43:51
but you have more useful spells, being higher level
God: 19:43:57
he's not
TW: 19:43:58
that was to L
God: 19:43:59
and Em has healing spells
Lotho: 19:44:03
9
God: 19:44:13
add 'em on, Lotho
God: 19:44:16
now you have 99pps
God: 19:44:19
Ory: do you read the scroll?
God: 19:44:21
s?
TW: 19:44:24
cool
TW: 19:44:26
99
Lotho: 19:44:28
99?!
Ryu: 19:44:30
hahaahahahha
TW: 19:44:39
omnipotent god
Ryu: 19:44:41
well, that's close to infinite for this session.
TW: 19:44:49
very potent god
TW: 19:45:20
suddenly quiet god
God: 19:45:20
contemplates destroying annoying short people
Ory the Ponciferous: 19:45:21
detect magic on the scrolls
God: 19:45:24
Ory: not magic
God: 19:45:27
do you read them?
Ory the Ponciferous: 19:45:29
aye
God: 19:45:49
The scroll is a long list of information in double-accoutning ledger style
God: 19:45:53
written in a shaky Orcish hand
God: 19:46:09
and the first page of the 3 scrolls is entitled "cotnributions to the Broken Teeth Clan"
Ory the Ponciferous: 19:46:18
not a spell then, most curious!
God: 19:46:20
the next contribution is due for a week from now and is:
God: 19:46:21
2000gps
God: 19:46:37
mace of icy burst
TW: 19:46:39
does that mean that there is 2000gps hanging around somewhere?
God: 19:46:41
tome of leadership and influence
God: 19:46:46
all the scrolls
TW: 19:47:08
It doesn't say where these things are... treasure room perhaps?
Ryu: 19:47:35
mace of icy burst? Hate to get one of those sprayed in one's face.
God: 19:47:52
there is nothing else in this room
TW: 19:47:55
tortology
Ryu: 19:47:57
maybe it's got some sort of minty ingredient.
TW: 19:47:59
mace = icy burst
God: 19:48:11
do you leave?
God: 19:48:15
with the scrolls?
Ryu: 19:48:15
brrrracing!
TW: 19:48:19
The location so said mace?
God: 19:48:25
not written, sir
God: 19:48:28
have to find it yoursel
God: 19:48:29
f
God: 19:48:37
and I would think you'd be mroe interested in that Tome...
Lotho: 19:48:39
no secret drawers?
God: 19:48:46
Lotho: search check was 30
Lotho: 19:48:50
mmk
God: 19:48:52
nothing is hidden in this room
Lotho: 19:48:55
next rm
Ryu: 19:48:57
let's check out the other room.
TW: 19:48:58
Translation: mmk?
God: 19:49:05
TW: okay
TW: 19:49:14
sure next room
God: 19:49:16
the other room, as in room 13?
TW: 19:49:24
exhibit C
Lotho: 19:49:28
y
Ryu: 19:49:32
y
TW: 19:49:35
y
Ory the Ponciferous: 19:49:36
x
God: 19:49:40
You leave this room and go up the other hallway to room 13
Ryu: 19:49:42
z
God: 19:49:45
The door is closed
God: 19:50:05
anyone want to open it?
Lotho: 19:50:06
listen 16
Ryu: 19:50:09
I roll a 20
God: 19:50:13
Lotho: you won't hear anything with that
God: 19:50:19
Ryu: the room is unoccupied
TW: 19:50:20
I guard rear ends
God: 19:50:27
Lotho do you open the door?
Lotho: 19:50:31
carefully
God: 19:50:33
okay
Ryu: 19:50:33
check traps?
Ryu: 19:50:37
whoops
God: 19:50:41
inside is another room just like the other one
God: 19:50:47
It also has a vial on the table...
Lotho: 19:50:48
isn't that what ryu did?
Lotho: 19:50:49
nm
God: 19:50:52
and some scrolls on a bookcase
God: 19:50:56
Lotho: no
TW: 19:51:05
Ah ha... location of mace!
God: 19:51:05
the only person here who can find traps is you, I think
Lotho: 19:51:06
search 23
God: 19:51:15
and that was too late
God: 19:51:19
but it's okay, no traps
God: 19:51:22
and nothing hidden here
Ryu: 19:51:24
anyone want to identify the vial?
God: 19:51:26
who wants to check the potion?
God: 19:51:32
and who wants to read the scrolls?
TW: 19:51:36
sure
God: 19:51:42
TW: sure what?
Ryu: 19:51:43
I'll read the scrolls.
TW: 19:51:47
cast identify
God: 19:51:51
Ryu: do you want to check for magic first?
God: 19:51:54
TW: on the potion?
Ryu: 19:52:15
Check for magic?
TW: 19:52:17
aye aye - detect magic first
God: 19:52:24
TW: on the potion?
TW: 19:52:35
G - every where - 0 level spell
God: 19:52:41
okay
God: 19:52:53
the scrolls are not magic
God: 19:52:54
the potion is
God: 19:52:59
nothing else is magic
God: 19:53:03
what do you do?
TW: 19:53:05
identify potion
Ryu: 19:53:11
read the scrolls
God: 19:53:12
TW: knock of a pp
TW: 19:53:15
done
God: 19:53:17
it is a potion of minor pp restoration
Ryu: 19:53:25
AUIEE!
Ory the Ponciferous: 19:53:26
memememememe
God: 19:53:27
Ryu: "A record of acquisitions"
TW: 19:53:28
damn I thought it would be poison
God: 19:53:38
Lists recent looting, including slaves, ,over hte last 3 months
God: 19:53:44
most recent looting was 5000gps
Ryu: 19:53:46
oh my gods.
God: 19:53:59
there have been maybe 120 slaves pass this way in the last 3 months
TW: 19:54:00
damn big treasure room somewhere!
God: 19:54:03
who drinks the potion?
TW: 19:54:12
ory
Ryu: 19:54:13
I'll pass on the potion.
Ory the Ponciferous: 19:54:33
(coffee) gluglglugglug
God: 19:54:40
Ory: roll 2d6+2
Ory the Ponciferous: 19:55:00
8
God: 19:55:03
you regain 8pps
TW: 19:55:10
or was that 88?
Ory the Ponciferous: 19:55:10
tar
God: 19:55:12
there is nothing else of interest in the room
God: 19:55:14
hrmph, TW
God: 19:55:16
do you leave?
TW: 19:55:19
sure
God: 19:55:24
where next?
Ryu: 19:55:24
Could be 888.
Lotho: 19:55:26
on to 12!
Ryu: 19:55:34
kucky last
TW: 19:55:35
12121212
God: 19:55:40
You walk on to the next room then
God: 19:55:52
it is a little back from teh antechamber, with a 10' corridor leading up to it
Lotho: 19:55:54
oo, search = 20 roll
God: 19:55:57
the door to this room is empty
Lotho: 19:56:04
moos
TW: 19:56:07
empty doors are tricky
Lotho: 19:56:13
can i save that one for next search?
God: 19:56:17
Lotho: the door is trapped with a pit trap
Ryu: 19:56:19
they are so insubstantial.
Lotho: 19:56:23
oh
Ryu: 19:56:25
oooh
TW: 19:56:29
aaahh
Lotho: 19:56:33
can i get around it?
Lotho: 19:56:37
deactivate it?
God: 19:56:38
anyone who opens the door will fall downa huge pit, total damage 8d6
TW: 19:56:39
disarm it
God: 19:56:40
good roll
God: 19:56:44
gonna disable it?
Lotho: 19:56:47
yus\
God: 19:56:51
roll disable device
TW: 19:56:56
big trap = treasure room?
Ryu: 19:56:56
good roll, with bacon in it.
Ryu: 19:57:08
it sure looks big enoug from the map.
Lotho: 19:57:21
20, total
TW: 19:57:21
Tint rubs hands gleefully
God: 19:57:26
Lotho: you disable it
God: 19:57:35
so you can open the door safely
Ory the Ponciferous: 19:57:38
bacon?
God: 19:57:41
do you go in?
Ryu: 19:57:48
you know, a bacon roll sandwich.
Ryu: 19:57:55
let's go in
God: 19:58:03
also lotho: 450xp to you for finding and disabling the trap
Lotho: 19:58:12
yup
God: 19:58:15
who goes in first?
Ory the Ponciferous: 19:58:26
yah for the loth :)
TW: 19:58:27
always a difficult choice
Lotho: 19:58:28
me i guess...
God: 19:58:34
Lotho walks in...
TW: 19:58:42
.... aaaahhhh - spat
TW: 19:58:56
sorry - bad joke
Ory the Ponciferous: 19:58:58
splat! splick! splock!
God: 19:58:58
... to a large (60' x 20') room
Ryu: 19:59:00
pheeeeeeeeeeewwwwwwwwwwww -toooosh
God: 19:59:09
inside is a largish pile of coins and stuff, and 3 large chests
Ory the Ponciferous: 19:59:11
poing poing!
Ory the Ponciferous: 19:59:20
oo!
God: 19:59:21
also on one side of the room, near the door, recessed into the wall, is a cage
Lotho: 19:59:27
ug
God: 19:59:28
inside the cage is s ome kind of beast made of stone
TW: 19:59:34
uh o
Ory the Ponciferous: 19:59:34
yikes ahoy
Lotho: 19:59:37
odesnt like the lok of that
God: 19:59:39
teh cage is obviously meant to open when the pit trap is triggered
Ory the Ponciferous: 19:59:39
checky-check
Ryu: 19:59:45
oooooh
God: 19:59:48
the beast inside is currently unable to escape
Lotho: 19:59:51
so do we need to check?
TW: 19:59:54
yay Loth
God: 20:00:03
It is a little nuggety creature, maybe 4' tall, made all of stone and mud
Ryu: 20:00:04
yay for the halflinger
God: 20:00:11
It is grunting and staring balefully at you
TW: 20:00:19
blow it kisses
God: 20:00:20
you can kill it at your leisure in the cage
Ory the Ponciferous: 20:00:23
narsty parstie
God: 20:00:23
or leave it alone
Lotho: 20:00:26
oo, it's a golem?
Ryu: 20:00:30
pee on it until it dissolves.
God: 20:00:35
Lotho: a mephit
God: 20:00:40
more demon than golem
Lotho: 20:00:43
hrm, no chance we could make it our friend right?
Ory the Ponciferous: 20:00:46
Maybe you should employ your fart power, ryu.
Ory the Ponciferous: 20:01:03
But it could become enraged if you do.
Ryu: 20:01:04
nah, that'll completely obliterate it.
TW: 20:01:05
demons generally aren't the best friends
God: 20:01:12
57600 sps


7900 gps

Potion

Tome

silk robe
God: 20:01:19
is what is lying on the floor of this room
TW: 20:01:19
mace?
God: 20:01:24
not on the floor
Ory the Ponciferous: 20:01:24
wow!
TW: 20:01:31
detect magic
God: 20:01:33
do you want to search the room or kill the beast?
Ryu: 20:01:33
TW: detect magic?
God: 20:01:47
The potion and tome are magic
TW: 20:01:49
kill beasty demon
God: 20:01:55
okay you kill the beasty demon
Lotho: 20:01:57
search room
God: 20:02:04
it can't escape - it's like pounding rocks in a barrel
Lotho: 20:02:05
29
God: 20:02:10
Lotho: there are 3 chests, and that is all
Lotho: 20:02:17
trapped?
TW: 20:02:26
spiky thingies
God: 20:02:28
All three are trapped with a glyph of warding
God: 20:02:35
you can't open them without triggering it
God: 20:02:41
unless you can disable the trap: wanna try?
TW: 20:03:02
I can inspire Lotho's skills - (music)
God: 20:03:07
TW: good idea
Lotho: 20:03:08
ummmm, whats the glyph or warding do?
TW: 20:03:09
+2 to skill checks
Lotho: 20:03:19
"of"
God: 20:03:22
Lotho: explodes, doing some kidn of nasty damage on anyone within 10'
Lotho: 20:03:28
ah, mmk.
God: 20:03:34
each chest is trapped
God: 20:03:40
you need to roll for each one
Ryu: 20:03:48
I think I'll just stand on this side of the room then shall I?
Lotho: 20:03:51
you guys wanna step out? can i put on barkskin?
Lotho: 20:03:58
doesn't cost spells does it?
God: 20:04:00
Lotho: glyph of warding uses energy
Ryu: 20:04:01
I'll step out the door
God: 20:04:04
so barkskin won't help
God: 20:04:09
you will need resist energy of some sort
Lotho: 20:04:11
oh, will anything?
God: 20:04:18
but you don't know what energy to resist
Lotho: 20:04:21
ah, bugger it, i'll try one first
TW: 20:04:27
Oo I can use my new song to give you extra hit points
God: 20:04:28
you can use knowledge(arcana) to work out whcih energy tpe
Lotho: 20:04:50
24
God: 20:04:58
don't know which energy type
Lotho: 20:04:58
inclding tw's +2
God: 20:05:04
so ...
God: 20:05:13
you're going to have to do it without protection
God: 20:05:17
as the priest said to the choirboy
Lotho: 20:05:20
... that wasn't to check, that was to open
Lotho: 20:05:24
disable/whatever
God: 20:05:26
oh
God: 20:05:28
okay
God: 20:05:31
you can't disable the first one
God: 20:05:33
next...
Lotho: 20:05:40
i have like, 0 arcane skills
God: 20:05:48
ah...
Lotho: 20:05:49
does it explode in my face?
God: 20:06:00
no but it will when you open it... unavoidable
Lotho: 20:06:07
ahhh
God: 20:06:17
gonna open it, or try and disable the next 2?
Lotho: 20:06:21
25?
Ryu: 20:06:21
hope you've healed up nice and good
TW: 20:06:28
Can we try to go through the bottom of the chest - like we did with the wall?
God: 20:06:34
TW: no
TW: 20:06:38
(music)
God: 20:06:40
it'll go off if you move the chest
God: 20:06:49
and it affects a radius
Lotho: 20:06:52
god: would 25 get me anywhere?
TW: 20:06:53
dispell magic?
God: 20:07:00
also the lid is too heavy for Ory's little levitation spell
God: 20:07:17
Lotho: was that a roll?
TW: 20:07:19
I have an open/close spell - 30 pds
Lotho: 20:07:21
yes
God: 20:07:33
can't disable the second one...
Lotho: 20:07:42
mmk, i failed all 3
TW: 20:07:58
<what does mmk mean?>
God: 20:08:08
TW: it means okay
God: 20:08:20
TW: dispel magic can be used to disable a glyph of warding
TW: 20:08:39
How about using a 11 foot pole or an arrow to set off the trap.
God: 20:08:56
TW: you don't have an 11' pole
TW: 20:08:59
Does anyone have a dispel magic spell?
God: 20:09:04
Lotho does
Lotho: 20:09:09
i do?
God: 20:09:28
yes
God: 20:09:33
3rd level cleric spell
Lotho: 20:09:42
oh. lv3
Lotho: 20:09:43
k
Lotho: 20:09:47
do i need to roll?
Lotho: 20:09:50
(its been a while)
God: 20:09:56
yes
Lotho: 20:09:58
can 1 do the whole lot of em?
God: 20:10:06
you need to roll 2d10+ our caster level
God: 20:10:30
i.e. 2d10+5 (you're a 5th level cleric right)
Lotho: 20:10:31
13 + 5?
God: 20:10:33
yes
TW: 20:10:40
If I inspire him to higher HD will that increase his caster level?
God: 20:10:46
TW: yes
Lotho: 20:10:50
so 20
God: 20:10:52
but he's already rolled it, so too late
Lotho: 20:10:57
moo
God: 20:10:59
so 18
TW: 20:11:00
Next one
God: 20:11:07
If someone wants to be boosted, they have to ask first!
Lotho: 20:11:22
um, did it work?
God: 20:11:24
It only takes one roll - you cast it on teh area, and it will affect all 3 chests or not at all
God: 20:11:26
It worked
God: 20:11:29
all 3 traps are disarmed
TW: 20:11:40
yay Lotho!!!! Cleric Thief extrodinare
Ryu: 20:11:41
wooty dooty
God: 20:11:46
that's good - they held a total of 21d8 of damage
God: 20:11:52
so
God: 20:11:59
you gonna look inside each chest?
Ryu: 20:12:15
Yairs.
Lotho: 20:12:19
bejesus
Lotho: 20:12:21
yeah
Lotho: 20:12:27
sticks his nose in
TW: 20:12:30
:)
God: 20:12:57
Chest 1


400 gp

3 azurite gems

1 Bloodstone gem

1 engraved jade cup

1 electrum crown

2 scrolls

1 mace

1 wand
Lotho: 20:13:11
is someone taking all these down still?
Ryu: 20:13:20
I haven't been
TW: 20:13:21
Yup - cut and paste into word
TW: 20:13:29
I've got it
Ory the Ponciferous: 20:13:31
I'm recording dosh and gems./
TW: 20:13:36
sweet
Lotho: 20:13:41
:0 ory
Lotho: 20:13:43
:)
TW: 20:13:55
chest 2&3?
God: 20:14:08
Chest 2:


50 pp

scroll

Amulet

gold jewellery box containing:

emerald necklace

tortoiseshell/silver comb

1 Emerald


1 Pearl

1 Ring of jumping
God: 20:14:21
Chest 3:

some silk robes
Lotho: 20:14:23
ring of jumping?
God: 20:14:35
how did that happen...?
TW: 20:14:43
I got a weird squares in Chest 2
God: 20:14:52
it's a ring... you'll soon find it's a ring of jumping
God: 20:14:54
weird!
TW: 20:14:58
did you cut and paste a list from somewhere else?
Lotho: 20:14:59
so, what do we have that's not just valuable in a monetary way?
God: 20:15:04
TW: yes
God: 20:15:15
maybe the squares were paragraph indents?
TW: 20:15:18
The indent becomes a square
TW: 20:15:28
cut and paste in reverse gives indents
God: 20:16:02
So, total money is:


57600 sps

8300 gps

50 pps
TW: 20:16:10
funny ring keeps jumping all over the place. Reason it's kept in the jewellery box
God: 20:16:12
which in total is worth 14500gps
Ory the Ponciferous: 20:16:18
have recorded dosh and gemstones, so I guess we'll have to divvy up hte rest
TW: 20:16:27
kinda heavy
Ryu: 20:16:35
I have tenser's disc
God: 20:16:37
you need to make appraise checks to work out the value of the jewellery
TW: 20:16:38
Ory aint going to be moving very fast
Ryu: 20:16:43
anyway, can we detect magic?
Ryu: 20:16:48
never mind
TW: 20:16:51
detecting ...
God: 20:16:53
and you need to use identify on the magic items
TW: 20:17:12
detecting first
God: 20:17:41
Magic items:
God: 20:18:04
potion


tome

scrolls (3)

mace

wand

amulet

ring
God: 20:18:09
none of the robes or the jewellery
God: 20:18:19
the scrolls can be read
Lotho: 20:18:31
whats the mace?
God: 20:18:33
everything else is 1 identify spell (and therefore 1pp) per item
God: 20:18:39
Lotho: you guess it's the mace of icy burst
God: 20:18:46
you can't use it till you identify it though...
God: 20:19:01
actually there are 4 scrolls, sorry
God: 20:19:04
so
God: 20:19:06
what's the plan?
TW: 20:19:09
I have 11 pps - could spend 2 or 3.
TW: 20:19:13
on identify
Lotho: 20:19:14
i can't identify
Ory the Ponciferous: 20:19:24
i can\
TW: 20:19:38
There are 6 items - 3 each?
Ory the Ponciferous: 20:19:46
ok
Ryu: 20:19:52
PLus I think Ory's got identify in his spellbook?
TW: 20:20:02
one less for ory
TW: 20:20:36
id - tome
TW: 20:20:44
id - amulet
TW: 20:20:46
id - ring
God: 20:20:57
okay, and Ory identifies the rest
God: 20:20:59
so here we go:
God: 20:21:08
Potion of blur


Tome of Leadership and Influence +2
God: 20:21:18
Divine scroll: 3rd level caster, cure moderate wounds, desecrate, lesser restoration

Arcane scroll (Wizard): 3rd level caster, blur, levitate, arcane lock

+2 light mace of icy burst (1d6 frost damage, + 1d10 on a critical hit); small size (Dwarf, gnome, halfling)
God: 20:21:28
Wand of cure light wounds (30 charges)
God: 20:21:36
cure serious wounds (bard)
God: 20:21:54
scroll of magic circle against evil, daylight (wizard lvl 3); stoneskin (wizard lvl 4)
God: 20:22:04
Amulet of mighty fists +2
God: 20:22:09
Ring of jumping (+5 to jump checks)
God: 20:22:23
the Tome adds 2 to charisma, permanently, once read
God: 20:22:36
the mace of icy burst is sized for a goblin; therefore for a gnome or halfling
God: 20:22:48
the amulet of mighty fists adds 2 to a monks attack and damage rolls
Lotho: 20:22:52
ryu uses his fist right?
God: 20:22:56
yep
Ryu: 20:22:57
mostly.
Lotho: 20:23:00
who would need to jump?
Lotho: 20:23:09
all the scrolls are for ory and tw?
Ory the Ponciferous: 20:23:10
a short person?
Ryu: 20:23:11
Kriss Kross
Ory the Ponciferous: 20:23:16
I have a jumpy thing already
God: 20:23:19
Lotho: one scroll is Divien magic, i.e. for you
God: 20:23:26
one scroll is bard magic, i.e. for TW
Ryu: 20:23:35
Wizardy scrolls ould be me.
God: 20:23:56
the other two are for wizards, but one contains level 3 and 4 spells which are better suited to Ory (who canuse level 3 now and will be able to use level 4 once his wizard gains one mroe level)
God: 20:24:03
Ory: stoneskin is the most useful spell in history
Ory the Ponciferous: 20:24:15
sounds interesting ...
Ryu: 20:24:22
bah
Ory the Ponciferous: 20:24:40
ok, I'll bagsy the 3/4th lev. spells
God: 20:25:32
the other scroll contains 2nd level wizard spells, but Ryu already has blur... so maybe they are better for Ory?
God: 20:25:39
Obviously the Tome is suited to TW
God: 20:25:44
and the Amulet to Ryu
God: 20:25:49
and hte mace to Lotho...
God: 20:25:51
so...
God: 20:26:03
now
TW: 20:26:32
was there a potion?
God: 20:26:34
who wants to do an appraise check for the jewellery and gems, to see what htey're worth?
God: 20:26:36
TW: blur
God: 20:26:49
and a ring of jumping
God: 20:27:19
TW: since you have gained a level, you can choose to improve your appraise skill before making the skill check
TW: 20:27:27
my appraise skill sucks
TW: 20:27:36
Lotho would probably be better
God: 20:27:41
the better your roll, the more money you can make from the objects
TW: 20:27:58
my skill is +2
Ory the Ponciferous: 20:28:04
my appraise is a measly 3
Lotho: 20:28:25
mines 3
TW: 20:28:26
And my song will give +2
Ryu: 20:28:30
mine's 3
God: 20:28:34
Ory, you too have gained a level so you can increase your skill if you want
TW: 20:28:36
(music)
Ory the Ponciferous: 20:28:49
k
Ory the Ponciferous: 20:29:22
... maybe not.
Ory the Ponciferous: 20:29:32
i'll roll on wot i've got methinks
TW: 20:29:38
(music)+2 (music)+2 (music)
Ory the Ponciferous: 20:29:45
11
God: 20:29:52
anyone else want to better that...?
Ory the Ponciferous: 20:29:59
go, kids, go!
Lotho: 20:30:01
15
TW: 20:30:06
17
God: 20:30:12
Ryu?
TW: 20:30:19
- oops 15 - +2 isn't for me
Lotho: 20:30:27
oh, 17
Ryu: 20:30:29
21
God: 20:30:32
okay
Ory the Ponciferous: 20:30:32
We want (cash), please please please! 
God: 20:30:34
so:
God: 20:30:41
robe: 80gps
God: 20:30:48
azurite gems: 8,10,13 gps
God: 20:30:59
bloodstone: 140 gps
God: 20:31:04
jade cup: 550 gps
God: 20:31:16
electrum crown: 1200 gps
God: 20:31:34
gold jewellery box: 1600 gps
TW: 20:31:40
I wonder who's crown it was?
God: 20:31:42
emerald necklace: 1400 gps
God: 20:31:55
tortoiseshell/silver comb: 500 gps
God: 20:32:01
Emerald: 1000 gps
God: 20:32:06
Pearl: 390 gps
God: 20:32:24
Ory, you gonna write all that down?
God: 20:32:56
so
Ory the Ponciferous: 20:33:06
done
God: 20:33:11
Lotho: add the mace to your magic tiems and weapon section
TW: 20:33:15
Ory is struggling under the weight of 1000kgs
God: 20:33:16
it is +2 like your current weapon
God: 20:33:34
but your new damage roll is increased by another 1d6 (for the cold), and 1d10 on a critical
God: 20:33:50
Ryu: your amulet of might fists is +2
God: 20:34:01
so in your weapons sections, all your attacks and damage increase by 1
Lotho: 20:34:12
mm
God: 20:34:16
and you should write it in your magic items section
Ryu: 20:34:16
yay
Ory the Ponciferous: 20:34:17
*uff!*wheeze!* I've been seized with a cramp ;( 
Lotho: 20:34:28
increased?
Lotho: 20:34:37
i either use the mace or the mornigstar right?
God: 20:34:46
Ory: you need to record the scrolls in your magic items section, to learn them later
TW: 20:34:47
:@
God: 20:34:50
Lotho: you can use either?
God: 20:34:58
sorry, you can use either
TW: 20:35:00
orry trying to carry stuff :@
God: 20:35:13
this mace does more damage (double!) than your current mornign star
God: 20:35:16
so you should use it!
God: 20:35:25
it does 1d6 damage + 1d6 cold + 2
God: 20:36:03
Lotho: you need to record the scroll of divine spells
God: 20:36:21
I will repaste the scrolls
God: 20:36:33
1, Divine (Lotho): cure moderate wounds, desecrate, lesser restoration
God: 20:36:49
2, arcane (Ory): blur, levitate, arcane lock
God: 20:37:06
3, bard (TW): cure serious wounds
God: 20:37:24
4, arcane (Ory): magic circle against evil, daylight (wizard lvl 3); stoneskin (wizard lvl 4)
God: 20:37:30
this leaves: ring of jumping
God: 20:37:35
wand of cure light wounds
God: 20:37:39
potion of blur
God: 20:37:52
and I presume you are all happy for TW to take the Tome of Leadership and Influence?
TW: 20:38:08
:D
Ory the Ponciferous: 20:38:22
(envy) 
TW: 20:38:40
(rofl)
Ryu: 20:38:44
(y)
God: 20:38:54
Okay
God: 20:38:57
that's this room looted
God: 20:39:00
you are now filthy rich
Ory the Ponciferous: 20:39:08
and catflap
Ryu: 20:39:12
Instead of just filthy
God: 20:39:15
and stacked to the eyeballs with monster-slaughterin' goodness
God: 20:39:18
where do you go next?
Ory the Ponciferous: 20:39:37
I wanna slaughter something!
Ory the Ponciferous: 20:39:42
(muscle) 
Ryu: 20:39:45
Have we checked the southern room?
God: 20:39:45
btw from the scrolls you picked up earlier, you can ascertain that what is in here is 80% of all that has been looted so far this year
TW: 20:39:56
Who gets the wand, ring, potion?
God: 20:40:00
Ryu: no you haven't
God: 20:40:20
My recommendation: ring to Ryu, potion to Ryu, wand to someone who doesn't have much healing magic (Ryu or Ory).
God: 20:40:27
the ring and potion are for fightin'
TW: 20:40:33
cool!
God: 20:40:52
Ryu: write these magic items in
Ryu: 20:40:55
hell, I'll take 'em  all.
God: 20:41:10
you need to write "5" in the "magic" column of your skills, in the row for "jump"
God: 20:41:18
so
God: 20:41:29
should ory take the wand of curelight wounds?
Ory the Ponciferous: 20:41:37
k
God: 20:41:58
there is a room to the south you didn't explore - room 16
God: 20:42:01
do you go there?
TW: 20:42:05
sure
Ory the Ponciferous: 20:42:22
spiff-o-rama
God: 20:42:36
okay
God: 20:42:44
you walk down teh diagonal hallway into increasing gloom
God: 20:43:05
the hallway opens through an arch into the little room, which is long and narrow, and seems to contain nothing but a stinking pile of rubbish
God: 20:43:10
beyond is complete darkness
God: 20:43:13
that also stinks
God: 20:43:18
do you enter?
Lotho: 20:43:28
stinks o what?
God: 20:43:33
animal
Ryu: 20:43:38
um
TW: 20:43:45
minotour's lair maybe
Ryu: 20:43:56
listen check?
God: 20:44:01
roll it
Ryu: 20:44:10
crap. 14
TW: 20:44:13
14
God: 20:44:17
can't hear anything
God: 20:44:19
oh
God: 20:44:25
the room also stinks of a dead body
God: 20:44:27
rotting
Ryu: 20:44:35
well, that's wonderful.
TW: 20:44:41
more than ryu's fart?
Lotho: 20:44:46
17
God: 20:44:47
TW: a bit, yes
TW: 20:44:50
wow
God: 20:44:55
Lotho: can't hear anything
Ory the Ponciferous: 20:44:59
19 listen
God: 20:45:02
Ory: nowt
God: 20:45:06
who goes in?
Ryu: 20:45:10
TW
TW: 20:45:14
ha ha
Ryu: 20:45:23
:) (devil)
TW: 20:45:27
TW casts light into gloom
Lotho: 20:45:40
steps up
God: 20:45:47
the light illuminates a messy room strewn with rugs and straw, too big to see the edges clearly
God: 20:45:56
Lotho, walking in with a lantern as well, is able to illuminate more of the room
God: 20:46:39
It is an L-shape, mostly empty. One end of hte L has some rubble strewn about, and the other end  A huge bed of stinking rugs and furs. In the middle of the L is a disused fountain shaped in a dragon's head. Tied to the statue with her body thrown into its empty pool is a half-eaten, cooked corpse of a Dunlending woman. She has clearly been roasted whole, head and all, and already stinks mightily.
TW: 20:46:46
TW siddles along keeping close to Lotho's big strong back
Ryu: 20:47:18
by all that is holy.
God: 20:47:19
This room is otherwise empty. Scattered in a pile near hte bed is:
God: 20:47:22
2900 sps
God: 20:47:31
a decanter of some kind of enchanted oil
Ryu: 20:47:40
mutters a brief prayer for the dead woman's soul
Ory the Ponciferous: 20:47:43
this sesh is a lootfest!
TW: 20:47:47
Ory - pack mule to the rescue
God: 20:47:59
Ory: that's because in last session you guys killed all the occupants of this level
God: 20:48:05
in 10 minutes of web-infested fury
God: 20:48:11
so all that is left to do is loot their rotting corpses
Ory the Ponciferous: 20:48:23
Someone will have to help me with those silver ps. Let's stash 'em under Ryu's robes.
TW: 20:48:38
silvery monk
God: 20:48:39
your cohorts rejoin you at this point, btw
Ryu: 20:48:44
monk with bling bling
TW: 20:48:46
aahh... more pack mules
God: 20:48:51
and can carry some treasure back up, on Ryu's floating disc
TW: 20:49:03
detect magic
Ryu: 20:49:12
I'd like to learn that tenser's dic spell. would come in handy.
God: 20:49:15
TW: the oil is magical
Ryu: 20:49:15
Disc.
TW: 20:49:46
anyone got a spare identify?
Ory the Ponciferous: 20:49:48
Yeah, sure you meant disc. Pffft!
God: 20:49:48
Does anyone mind waiting 10 mins while Ryu learns Tenser's floating dick? Once he knows its ins and outs he can use it better I'm sure
Ory the Ponciferous: 20:49:57
heh
Ory the Ponciferous: 20:50:00
I have id
TW: 20:50:06
better with 0 pps
God: 20:50:10
(For those who are unsure: the floating disc carries a shitload of treasure)
TW: 20:50:32
mage's accountant + bank
Ryu: 20:50:35
Even though I have no magic points?
God: 20:50:43
Ah, you can't use it then can you?
God: 20:50:53
oh well, your cohorts will just have to haul arse upstairs
Ryu: 20:51:02
would using it from the spell book dissipate the spell forever?
God: 20:51:11
Ryu: yes
God: 20:51:17
Okay kids
God: 20:51:33
This exploration is getting boring, so I will give you the short story of the remainder of this level, now that you have found the key things
TW: 20:51:46
Yay
God: 20:51:51
The remainder of this southern area is:
God: 20:52:15
rooms 9,10,11, just south of hte t-junciton
God: 20:52:26
these are the goblin shamans' rooms, currently empty
God: 20:52:43
They contain teh fllowing treasure:
God: 20:52:50
2600 gps
God: 20:52:53
8000 sps
God: 20:52:58
2 x 60gps agates
Ory the Ponciferous: 20:52:59
FOOK.
God: 20:53:05
a potion of antitoxin (2 doses)
God: 20:53:11
a Cloak of Elvenkind
God: 20:53:31
obviously the Cloak of Elvenkind is for Lotho or Ory to use - it improves your hiding skills
Lotho: 20:53:50
i'm okya at hiding as it is
TW: 20:54:04
but you do more of it than Ory
God: 20:54:04
The rooms further south of the shamans rooms (17 and 18) appear to be soem kind of meeting area for visitors
God: 20:54:19
room 18 is like a disused tunnel which once led somewhere, but is now cut off by a huge pile of falling rocks
Lotho: 20:54:23
mm *shrugs* i'd be happy to take it if its the consensus
God: 20:54:46
the rooms just north of the shamen's rooms are a series of goblin entertainment areas, containing nothing of value and no information - just booze and dirty dishes
God: 20:55:27
The rooms north of the entry room - rooms 26, 27 and 28 - are the home of some gnoll guards (who you killed in room1 , of course), some training areas for the guards (with archery ranges, etc.) There is no treasure there
God: 20:55:57
Room 24, 22, 25 are just storage rooms and some clean water in a well
Lotho: 20:55:59
so am i taking the cloak or is ory?
God: 20:56:01
that's all that is there
TW: 20:56:04
what about the swiming pool
God: 20:56:10
so who takes the cloak? Ory or Lotho?
TW: 20:56:11
near 24
Ory the Ponciferous: 20:56:24
lotho can have the lcoak
Ory the Ponciferous: 20:56:26
cloak
God: 20:56:27
TW: that is a big pool of drinking water, empty of interesting features
God: 20:56:29
Lotho: take the cloak
TW: 20:56:53
G: you mentioned an enchanted oil at some stage
God: 20:57:02
add 5 to your hide skill (write it in the "magic" column)
TW: 20:57:12
Can we identify it?
God: 20:57:18
TW: oil of bless weapon, when put on a normal melee weapon it increases the attack bonus by 1
God: 20:57:24
give it to a cohort, I would suggest
God: 20:57:27
or sell it
God: 20:57:33
So
God: 20:57:51
all that remains is to explore the natural caverns to the East, rooms 19, 20, 21 and 23
God: 20:58:01
Which, since it is 8:57, we should probably do next session...?
TW: 20:58:16
sure
Ory the Ponciferous: 20:58:21
aye aye
God: 20:58:25
TW knows that there is something nasty in room 20, and the tunnel to the remainder of the slaves and the Orc chieftain lies beyond it
Ryu: 20:58:25
yep
God: 20:58:34
In the meantime, you are armed up and fantastically rich
Lotho: 20:58:45
and ready for bed!
Ryu: 20:58:46
Would be a shame to die now.
Ory the Ponciferous: 20:58:56
The kitty is stuffed and overflowing!
TW: 20:58:58
Should we take time to rest back in the boat?
TW: 20:59:09
Get full pps read books etc
Ory the Ponciferous: 20:59:17
A sleepy-bye-byes would be super.
Ryu: 20:59:21
yes
Ory the Ponciferous: 20:59:51
dons Wee Willy Winkie hat with bobble  (*)
God: 20:59:56
TW: yes, you can do that, but the Orcs may receive reinforcements in teh meantime, and will repopulate this level and get teh help of hte remainign warg riders up above.
TW: 21:00:14
Hmm... may not be such a good idea
God: 21:00:17
You are better off pushing on with what little you have - they are only Orcs, after all, and you guys have a lto of new magic items
God: 21:00:32
How many can be left after all the slaughter you have done?
TW: 21:00:51
Can I use the tome now, or does that also have to wait?
God: 21:00:58
It needs time to read, a week I think
TW: 21:01:08
Sure
God: 21:01:09
so after you have stormed the lower levels, you can learn all the spells and use the tome
God: 21:01:32
The lesson of this situation is to be mroe frugal with power points earlier in the adventure!
TW: 21:01:44
does anyone mind if I take the potion of antitoxin?
God: 21:01:46
But next session we can hopefully finish off this dungeon and get on with the story
God: 21:02:01
The antitoxin gives you a bonus on saves vs. poison. Useful, methinks
Ory the Ponciferous: 21:02:02
Right on, God. (y) 
Ryu: 21:02:21
go ahead TW
God: 21:02:23
So, shall we leave it at that, and meet again for further shenanigans in 2 weeks' time?
Lotho: 21:02:30
yup
God: 21:02:42
Sorry tonight was slightly boring, but these things happen.
TW: 21:02:56
Nighty night
God: 21:03:03
Can you all please email me your character sheets? I shall update them with the new information and check your magic items, etc.
Ryu: 21:03:07
good nighty
God: 21:03:12
good night kids
Ory the Ponciferous: 21:03:22
Nighty Night kidlets!
Ryu: 21:03:29
nooooight
Ory the Ponciferous: 21:03:38
boi!
God: 21:03:42
Good night!!!